Case studies
How each game was made: what was asked for, the calls we made, every round of play-testing and the hard parts. The numbers come from the build notes we keep while we work.
Featured case study
Ziggy Games
An arcade built for one kid
A custom arcade made around one boy: his dog, his sports, his favorite football team and a hundred small details only his family would notice. It's the clearest picture of what a custom game can be.
Read the storyThe sports games
Soccer Kids
Real youth soccer, with a coach who waits for your kid
A four-on-four park soccer game that teaches restarts and positions while kids play. It started from the Sports Arena engine, went live the next day, and then got its Learn mode, its simpler controls and its fairer levels from play-testing on an iPad at home.
Hockey Kids
A second sport, from first ask to live in one day
Could the Soccer Kids engine carry a different sport? Floor hockey was the test. It went live the day it was asked for, then got faster, calmer and easier to read through a day of play-testing.
Pickle Kids
Wii-style pickleball, with the real scoring
A doubles pickleball game with several shot types that plays easily on a phone. It was asked for, built and launched on October 9, 2026, and corrected the same day to real side-out scoring.
Ziggy & Pam Sports Arena
A boy against his pug, and the start of a sports engine
The first sports game in the Ziggy Games arcade: soccer between Ziggy and Pam, playable from two cameras, built so more sports could follow without rebuilding the basics each time.
Your kid could be the next one
Every game on this page started with one family describing what they wanted. Tell us about your kid and we'll show you the game plan.