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Paper Kid
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About the studio

Paper Kid Games is a small studio that makes browser games for kids, starring the kids who play them. We're part of Miles Media, in Pittsburgh.

How it started

It started with a dad and his son. Ray Miles runs Miles Media, a Pittsburgh studio that builds websites and software. He began making games for his son, Ziggy, starring Ziggy and Pam, the family's black pug, and they grew into a whole arcade made from Ziggy's world.

Along the way the work produced the things this studio runs on: a cast of paper kids drawn in code, a sports engine with two cameras that has carried soccer, floor hockey and pickleball, and a way of working where the kid who plays the game helps make it.

Paper Kid Games opens that up to other families, and to the teams, schools and programs that want games kids will actually play.

What we believe

Made for kids, run by grown-ups

Kids play the games. Grown-ups ask for them, approve them and decide what goes in. Every message from this site goes to an adult.

Nothing to buy, nobody to chat with

No ads, no in-app purchases, no chat and no accounts, in every game we make for kids.

Drawn, never photographed

Kids appear as paper kids drawn in code. We never put a child's photo in a game.

Real rules

A sports game should teach the sport the way kids actually play it, down to who takes the throw-in and how pickleball is scored.

Touch first

Games are built on the tablet that's already in the house and checked with real touches on phone and iPad sizes before anything ships.

Tested like software

Simulation tests play whole matches before every update, test bots set the difficulty levels, and scripts check every game for errors on phones.

Part of Miles Media

Paper Kid Games is a studio of Miles Media, which builds websites and software for businesses. That means the hosting, the web address, the privacy and the long-term care of your game are handled by the same people who build it.

It takes about two minutes. Design your kid as a paper kid, pick their sport and what the game should teach, and see the game plan we would build for them.

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