A timing ring
On Easy and Medium a ring closes on the ball so you know when to let go. A miss tells you why: too early, too late, too far, or let it bounce.
You play one kid, a computer teammate plays the other, and a timing ring helps you hit. Real side-out scoring, the kitchen and the two-bounce rule.
Plays right here in your browser. Built first for Ziggy Games.
Pickleball is a sport kids can play with their parents and grandparents, and almost everybody finds the scoring confusing the first time. Pickle Kids teaches the rules by playing them: the serve rotation, the kitchen and the two-bounce rule, with the score called out the way players say it.
The swing is Wii-style simple on purpose. A kid on a phone can rally on the first try, then learn to dink and lob once the rally feels easy.
On Easy and Medium a ring closes on the ball so you know when to let go. A miss tells you why: too early, too late, too far, or let it bounce.
Phones can't feel how hard you press, so the hold is the power. Hold Hit longer for a harder shot and let go as the ball arrives for a Perfect.
Simple is a stick and one Hit button. Advanced adds Dink and Lob. Auto run is the Wii-style mode, where the kids run to the ball and you only swing.
Two servers a side, a side out after both lose a rally, the server swapping sides after each point, and the score called out on screen.




Every kid is drawn by the same code as the game, in their team kit. With a Player Edition, your kid joins them.
Ziggy
Blue doubles team
Maya
Blue doubles team
Leo
Red doubles team
Priya
Red doubles team
Run with WASD or the arrows. Hold Space to power up and let go as the ball reaches you; a quick tap is a soft shot. In Advanced, J dinks and L lobs. C switches the camera, P pauses.
Drag on the left to run. Hold Hit for power and let go as the ball reaches you. Advanced adds Dink and Lob buttons.
We can put your kid, their friends and their colors into Pickle Kids, or build a game for a different sport. Start with your player.