Rosie
Pickleball. Fastest dinker on the block.
We build browser games that star a real kid, a real team or a real class. Their look, their number, their sport, their rules, their dog. Every project starts from games that already work, so your budget goes into the parts that make it theirs.
We reply within one business day. Every quote starts with a free 20-minute call.
Rosie
Pickleball. Fastest dinker on the block.
Sam
Soccer. Takes every throw-in.
Jada
Floor hockey. Never in the crease.
Paper Kid Games started at home. Everything we believe about kids and games, we learned building for one kid first.
Ask a six-year-old where to stand on a goal kick and you'll get a shrug. Put them in a game that stops, shows them the spot, waits until they get there and lets them take it, and the answer sticks. That's what Learn mode in Soccer Kids does, through thirteen lessons and a coach who never talks over them.
A kid will play a game about somebody else for a while. A game where they're the player, in their number and their colors, with their dog on the sideline, is a different thing. It's the reason every game we build starts with the kid who will play it.
Our games have no ads, nothing to buy and nobody to chat with. What they have is the sport your kid plays on Saturday, played by the real rules, and sometimes a reason for a grandparent to sit down and play pickleball with them.
They tell you exactly what is wrong. Restarts take too long. The puck is hard to see. Medium plays like Hard. Every one of those notes changed a game, and the same loop runs on every project we take on.
Everything in the game is drawn, never photographed. Real places only appear if you want them, and are only named if you say so. Kids never make an account or type in an email.
Every game we make has a job beyond being fun. These are the jobs our current games do, and what a custom one can do for your kid.
A Player Edition for a birthday, a game that stars every sibling, or a whole arcade like Ziggy Games.
A game in your format and colors that teaches your rules, for every family on the roster.
A sport a PE class is starting, or a camp's teams and colors, in a game kids can play at home.
Kids' programs, clinics, facilities and brands that want a game kids will actually play, with no ads in it.
What program directors ask before they share a game with every family.
A sample of what goes into a custom game. Ziggy Games has nearly all of it.
Three starting points. Every project gets a fixed quote after a free 20-minute call, and it only changes if you change what you're asking for.
Your kid in one of our sports games.
A game for your team, league or class.
A whole hub of games around one kid.
Five steps, with your kid in the loop the whole way.
Day one
Build your player online or book a free 20-minute call. We talk about your kid or your team: the sport, the rules, the pet, the colors, the inside jokes.
First few days
We draw your kid, or your whole roster, as paper kids and send player cards for a thumbs-up before the game itself changes.
About a week in
You get a playable link early. It runs on the tablet, phone or laptop your kid already uses.
As often as it takes
Your kid plays it and tells us what is wrong, and we change it. Every game on this site went through rounds like that, often several in a day.
Your date
The game goes live on a private link or your own domain. More levels, more players or another sport can follow later.
Straight answers. If yours isn't here, ask us.
It depends on what we're building. Putting your kid into one of our sports games is the quickest job; a new sport, or a whole arcade like Ziggy Games, takes more. After a free 20-minute call we send a fixed quote, and it only changes if you change what you're asking for.
A Player Edition typically takes one to two weeks from our call to your private link. A new sport usually takes three to six weeks, and an arcade world six weeks or more. You get a playable link early and see it change after every round of feedback.
A deposit to start and the balance at launch. The exact split is in the quote you sign, so there are no surprises about when money is due.
You do. Your game lives at your address and you get the files, so if you ever leave, you leave with your game. Your quote spells out the details.
We host your game and keep it running. Hosting and any updates after launch are written into your quote, so you know the cost before we start, and you can always take the files and host the game yourself.
Play-testing is built into every project, so the changes your kid asks for during the build are part of the job, not extras. Anything that grows the game past the quote, like another sport or more levels, we price before we build it.
Never in the game. Everything is drawn. You can send photos so we get the hair, the glasses or the favorite cleats right, and we use them only for that.
You see your kid drawn as a paper kid, then a playable link, early, long before launch. If something isn't right, we change it. That's what the play-test rounds are for.
It takes about two minutes. Design your kid as a paper kid, pick their sport and what the game should teach, and see the game plan we would build for them.